/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
*/



#ifndef _SCORES_H
#define _SCORES_H

#define	ROBOT_SCORE				1000
#define	HOSTAGE_SCORE			1000
#define	CONTROL_CEN_SCORE		5000
#define	ENERGY_SCORE			0
#define	SHIELD_SCORE			0
#define	LASER_SCORE				0
#define	DEBRIS_SCORE			0
#define	CLUTTER_SCORE			0
#define	MISSILE1_SCORE			0
#define	MISSILE4_SCORE			0
#define	KEY_SCORE				0
#define	QUAD_FIRE_SCORE		0

#define	VULCAN_AMMO_SCORE				0
#define	CLOAK_SCORE						0
#define	TURBO_SCORE						0
#define	INVULNERABILITY_SCORE		0
#define	HEADLIGHT_SCORE				0

extern void scores_view(int citem);

// If player has a high score, adds you to file and returns.
//	If abort_flag set, only show if player has gotten a high score.
extern void scores_maybe_add_player(int abort_flag);

#endif
